Page 473 - confbook2022
P. 473
The Tenth International Arab Conference on Quality Assurance in Higher Education ﻲﻟﺎﻌﻟا ﻢﯿﻠﻌﺘﻟا ةدﻮﺟ نﺎﻤﻀﻟ ﺮﺷﺎﻌﻟا ﻲﻟوﺪﻟا ﻲﺑﺮﻌﻟا ﺮﻤﺗﺆﻤﻟا
6. Kropp, M., & Meier, A. (2013). Teaching agile software development at university level: Values, management,
and craftsmanship. Software Engineering Education Conference, Proceedings, (November 2014), 179–188.
7. Hazzan, O., & Dubinsky, Y. (2007). Why Software Engineering Programs Should Teach Agile Software
Development. Software Engineering Notes, 32(2), 1–3.
8. Campbell, J., Kurkovsky, S., Liew, C. W., & Tafliovich, A. (2016). Scrum and Agile Methods in Software
Engineering Courses. Proceedings of the 47th ACM Technical Symposium on Computing Science Education –
SIGCSE ’16, 319–320.
9. El-Khalili, N. H. (2013). Teaching Agile Software Engineering Using Problem-Based Learning. International
Journal of Information and Communication Technology Education, 9(3), 1–12.
10. Inayat, I., Salim, S. S., Marczak, S., Daneva, M., & Shamshirband, S. (2015). A systematic literature review on
agile requirements engineering practices and challenges. Computers in Human Behavior, 51, 915–929.
11. Beck K. (2001). Manifesto for agile software development. [Online]. Available: http://agilemanifesto.org/
12. Abrahamsson, P., Salo, O., Ronkainen, J., & Warsta, J. (2002). Agile software development methods: Review
and analysis. Espoo, Finland: Technical Research Centre of Finland, VTT Publications, 112.
13. Scharff C. (2011). Guiding global software development projects using scrum and agile with quality assurance.
Software Engineering Education and Training Conference, IEEE.
14. Del Bianco V. & Sassaroli G. (2003). Agile Teaching of an Agile Software Process. Extreme Programming and
Agile Processes in Software Engineering 4th International Conference, XP. Genova, Italy, 417-420.
15. Reichlmayr, T. (2003). The agile approach in an undergraduate software engineering course project. Proceedings
- Frontiers in Education Conference, FIE,3, S2C13-S2C18.
16. IEEE. (2009). New Standards Committee (NesCom) recommendations, IEEE-SA Standards Board. [Online].
Available: http://standards.ieee.org/
17. Sato D. T., Corbucci H., & Bravo M. V. (2008). Coding dojo: An environment for learning and sharing agile
practices, IEEE. 459–464.
18. CodinDojo. [Online]. Available: http://www.codingdojo.com/
19. Lego4Scrum. [Online]. Available: https://www.lego4scrum.com/
20. Tastycupakes. [Online]. Available: tastycupcakes.org
21. Catme. [Online]. Available: www.catme.org
22. Fowler, M. (ThoughtWorks). (2009). Flaccid Scrum, 2. [Online]. Available:
https://martinfowler.com/bliki/FlaccidScrum.html
23. Schwaber, K. (2010). Waterfall, Lean/Kanban, and Scrum, 5. [Online].
available:https://kenschwaber.wordpress.com/2010/06/10/waterfall-leankanbanand-scrum-2/
24. Mushtaq, Z., & Qureshi, M. R. J. (2012). Novel Hybrid Model: Integrating Scrum and XP. International Journal
of Information Technology and Computer Science, 4(6),39–44.
25. Trello. [Online]. Available: https://blog.trello.com/
26. Castronova, E. (2005). Synthetic worlds: The business and culture of online games. University of Chicago Press,
United States.
27. Satisfaction Questionnaire – questions, results and analysis. Available:
https://www.questionpro.com/t/ZRisXHZG2zpYD
٤٥٢